Siege of Orgrimmar 05 · Gate of Vengeance · MoP Classic 5.4.8

MoP Classic P5 Galakras Guide

First half: clear waves, attack towers, and use cannons to bring down the boss; after landing, use strict stacking to soak Fireballs and end the fight quickly.

Phase Goals

  • Line of Defense:Defend the NPC, kill reinforcements by priority, and interrupt high-risk spells.
  • Tower assault:Tower team clears defenders and activates cannons; ground team maintains stability.
  • Landing:Tanks swap stacks steadily; group stacks for Fireball; kill before pulse damage overwhelms the raid.

Tank, Healer, and DPS Duties

  • Tank:Turn the lieutenant away from the raid and drag it away from NPCs; establish threat on new waves immediately.
  • Tank:After landing, tank swap based on Flame Breath stacks; avoid the boss's front facing the raid.
  • Healer:Ground team watches NPCs and targeted players; tower team healers need to follow upstairs.
  • Healer:After landing, pulse damage increases; arrange raid cooldowns based on fireball/breath stacks.
  • DPS:Prioritize shamans, banners, and high-threat casters; interrupts matter more than padding damage on large adds.
  • DPS:Save major burst before landing; the shorter the boss phase, the safer.

Heroic Mode and WCL Review

  • Extra high-pressure reinforcements tighten tower group rhythm; missing one interrupt often leads to wipe.
  • After landing, fire pool routes must be unified; personal movement must not cut across the next fireball.
  • Record key add survival and interrupt/dispel per wave.
  • Tower assault duration, fireball split count, and raid damage taken per wave after landing.

Representative Timeline

  • 0:00 Wave 1:Handle Bonecrusher/Banner/Shaman according to priority list.
  • 1:25 First high-pressure combination:Kill totems instantly and stun/interrupt Bonecrushers; ground group uses first round of minor cooldowns.
  • 2:25 Poison Bolt Wave:Interrupt Shamans/Poisoners; dispel priority on high stacks and low health.
  • 3:55 Bonecrusher High-Pressure Wave:Save all hard CC for Bonecrack; tower group confirms ground can be handled independently before leaving.
  • 4:50 Both towers complete:Don't waste a single cannon shot early; clear the tail adds on the ground before transitioning.
  • 5:47 P2: Landing:Boss fixed facing, fireball two-point rotation, whole raid uses Bloodlust.

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