Siege of Orgrimmar 08 · Gate of Vengeance · MoP Classic 5.4.8

MoP Classic P5 General Nazgrim Guide

Avoid giving the boss extra rage; stop attacking in Defensive Stance and focus on clearing reinforcements; fewer rage abilities means a more controllable fight.

Phase Goals

  • Battle Stance:DPS the boss normally, dodge Shockwave, and manage rage generation.
  • Defensive Stance:Non-tanks stop attacking boss; all switch to reinforcements.
  • Reinforcements/Final phase:Clear adds by priority, burst boss at low health but still handle last wave.

Tank, Healer, and DPS Duties

  • Tank:Tank swap on Shattering Blow stacks; non-active tanks should not stand in front.
  • Tank:Hold Ironblade, help control assassins chasing players but don't let them backstab targets.
  • Healer:Warsong deals raid damage based on current health percentage; pre-heal and assign mitigation.
  • Healer:Assassin targets and tanks with Sunder Armor are priority rescue targets.
  • DPS:Target priority usually banners/totems and high-risk casters, then other adds.
  • DPS:Cleave abilities in Defensive Stance may hit boss and grant rage; disable if necessary.

Heroic Mode and WCL Review

  • Snipers and extra adds increase control pressure; targeted players kite beams away from raid.
  • In the final stretch, don't ignore banners, totems, or mage casts just to rush the boss.
  • Boss rage gain sources, defensive stance friendly fire, and rage ability count.
  • Banner/Totem survival time, key interrupts, and reinforcement target selection.

Representative Timeline

  • 0:00 Battle Stance:Can DPS the boss normally; switch immediately when banners/shamans appear.
  • 0:24 Shockwave cycle:Debuffed player aims cone at open area, everyone leaves consecutive landing zones.
  • 1:00 Berserker Stance:Concentrate offensive cooldowns; tanks/healers save abilities for War Song and armor reduction.
  • 1:23 Second wave of adds:Rogues control backstab targets; healing totems are top priority.
  • 1:50 Warsong:Raid raises health, personal mitigation + raid cooldowns.
  • 2:00 Defensive Stance:All stop on boss and switch to adds; DoTs/pets carefully withdrawn per current version rules.

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