Siege of Orgrimmar 03 · Fall of the Vale · MoP Classic 5.4.8

MoP Classic P5 Norushen Guide

Players cleanse corruption through personal trials; outside group handles trial spawns and prevents them from empowering the boss.

Phase Goals

  • Batch trials:Enter purification field by list, outside group focuses on entities and essences.
  • Resource Control:Assign low-corruption players to soak residual corruption orbs and keep the outer area clean.
  • Final phase:After purifying the main force, focus the boss; cover the escalating raid damage in the final phase with raid cooldowns.

Tank, Healer, and DPS Duties

  • Tank:Tank swap on Self-Doubt stacks; face Titan Corruption adds away from the raid in the trial.
  • Tank:When outside manifestations appear, immediately pick them up; soak residual corruption as assigned.
  • Healer:Healing trial requires topping friendly targets and dispelling; raid damage increases later in the outer phase.
  • Healer:Players who eat orbs gain corruption; apply mitigation in advance and confirm their remaining capacity.
  • DPS:In the trial, handle small adds before large ones and avoid frontal attacks; outside, prioritize entities over the boss.
  • DPS:Damage is higher after purification; the main force should complete trials early and save burst for the final phase.

Heroic Mode and WCL Review

  • Purification and external reinforcement timing is tighter; any trial delay creates a chain of adds.
  • Damage pressure is extremely high at the end; arrange mitigation, healing cooldowns, and personal defensives in a continuous timeline.
  • Personal trial entry/exit timings, boss damage before and after Purification.
  • Manifestation kill time, essence bolt misses, Blind Hatred damage taken.

Representative Timeline

  • 0:00 Trial Wave A:During low-player outside phases, keep control and healing; tanks do not enter simultaneously.
  • 0:52 Tank pressure builds:Tank swap by stacks, current tank uses active mitigation for Unleashed Anger.
  • 1:07 Trash waves:Interrupt large mobs, prioritize small mobs; leftovers absorbed by low-corruption/assigned players.
  • 2:00 Stop late batches:Unpurified players entering will miss the execute; the raid leader should set a clear cutoff.
  • 2:30 Release Corruption Haste:Raid switches to add priority, use crowd control and mitigation per wave.
  • 3:47 Median kill:Bloodlust/potions are arranged in the final stable window based on raid cleansing completion.

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