Siege of Orgrimmar 13 · Tyrant's Dusk · MoP Classic 5.4.8

MoP Classic P5 Paragons of the Klaxxi Guide

Nine Paragons activate three at a time; when one dies, the rest recover and strengthen. The kill order must follow the raid's strategy and current composition.

Phase Goals

  • Three-person combination:Only attack the marked target, while handling that combination's debuffs, controls, and summons.
  • Paragon falls:Designated players pick up corpse ability; others immediately switch to new targets and positions.
  • Later phase combination:Use remaining raid cooldowns to cover the most dangerous combos, maintain kill discipline.

Tank, Healer, and DPS Duties

  • Tank:Different Paragons have independent tank swap/cannot same tank conditions; pick up by combination, don't use a fixed two-tank rotation for all.
  • Tank:Face frontal abilities like Kor'kron away from the raid; assist with positioning when Amber and large adds appear.
  • Healer:Debuffs and combinations determine damage pattern, adjust healing cooldowns by spawn order.
  • Healer:Blood orbs must be killed before reaching their target; prioritize rescuing players under special control.
  • DPS:Target priority above personal rotation; switch immediately to amber, blood orbs, parasites, or hungry insects as called.
  • DPS:Players with corpse ability use as assigned; don't change team order for personal gain.

Heroic Mode and WCL Review

  • Heroic difficulty combinations are more lethal; the specific kill order varies with raid composition, and this page does not replace the raid leader's assignment sheet.
  • When a new Paragon activates, handle positioning and mechanics first, then resume DPS.
  • Actual kill order, damage to wrong targets, and target-switch time after new Paragons activate.
  • Survival time of blood orbs/amber/insects, use of personal special abilities, and avoidable damage.

Representative Timeline

  • 0:00 First group of Paragons:Tanks face apart; dispel/parasite handling roster activates.
  • 0:45 Aimed Shot Rotation:The targeted player stands on a fixed line; the raid soaks the beam but avoids other frontal cones.
  • 1:56 Amber add joins:Amber landing away from group; clear with fire/designated method if necessary.
  • 2:49 Encase in Amber:Immediately switch to the cocoon; do not continue tunneling the current Paragon.
  • 3:44 Cauterizing Edge:Linked players spread to form a short line without cutting through the group; healers cover the sustained damage.
  • 5:00 Mid-to-late phase combination:Re-report current primary target and interrupts; don't save all raid CDs for the end.

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