Siege of Orgrimmar 11 · Underground Fortress · MoP Classic 5.4.8
MoP Classic P5 Thok the Bloodthirsty Guide
During grouped phase, shrieks get faster; after reaching raid limit, actively transition to chase; kited target follows predetermined route, everyone avoids head and tail.
Phase Goals
- Suppression Roar:Raid stacks for healing, arrange cooldowns by Scream stacks and avoid being locked out of casts.
- Blood Frenzy:Open cages, kill jailers, kited marked players along routes.
- New element:After consuming prisoners, gains fire/ice/poison abilities; regroup and handle new mechanics.
Tank, Healer, and DPS Duties
- Tank:Terrifying Roar/Breath stacks for tank swaps; protect the raid when turning.
- Tank:When bats appear, gather them and use damage reduction; jailer threat must not disrupt kiting routes.
- Healer:Screech intervals decrease; long casts will be locked out. Later in the fight, rely more on instant casts and raid cooldowns.
- Healer:Prepare dispels and targeted healing in order during Ice Tomb/poison or fire phases.
- DPS:Prioritize Jailer, bats, ice tombs per tactics; during chase phase keep ranged DPS but don't cut corners.
- DPS:Use burst during the longest planned stack phase or dangerous adds.
Heroic Mode and WCL Review
- Extra targets like Yeti cages tighten chase route; cage openers and kiters must divide roles.
- High-level Shriek challenges casting rhythm, stopping casts early is safer than being spell-locked.
- Screech stacks, raid cooldown coverage, and number of lockouts in each grouping phase.
- Gaze deaths, Jailer/Bat/Ice Tomb kill times, and frontal/tail swipe damage taken.
Representative Timeline
- 0:00 P1: Stack:Group up near and far, pre-place healing, avoid interruptible casts during Scream.
- 0:38 Screech acceleration:Begin rotating raid cooldowns and instant heals; casters use interrupt protection tools.
- 1:00 High-level window:By planned stacks, don't force standard progression with speed-kill samples.
- 2:10 Chase 1:Gaze targets run to the outer ring, key handlers follow routes, others attack the boss from behind.
- 2:26 Gaze rotation:New targeted players leave the group first then follow the route; old targeted players return from the inside.
- 3:06 New P1:Raid regroups, adjust dispels/positioning based on new breath type.