Shaman · Healer · MoP Classic 5.4.8
MoP Classic P5 Restoration Shaman Guide
Riptide builds Tidal Waves, choose Chain Heal/Healing Wave based on positioning and pressure, Healing Rain and Spirit Link cover stacked raid damage.
Core resource:Mana
Core Rotation
- Use Riptide on cooldown on sustained damage targets, use Tidal Waves to speed up or empower the next batch of single-target heals.
- When the raid is stacked, pre-cast Healing Rain; start Chain Heal from a target taking high damage and able to bounce fully.
- Use Mana Tide early to serve the whole team's mana, and assign Healing Tide and Spirit Link to the heaviest raid damage.
Mechanics and Opener
- Tidal Waves:Riptide/Chain Heal provide buff stacks that alter Healing Wave and Greater Healing Wave cast time and crit. Stacks should be continuously consumed by high-value direct heals.
- Chain Heal:Depends on distance between targets and first jump choice; start from a low-health target in the center of the group, far better than mindlessly casting on the current target.
- Earth Shield and totems:Earth Shield stabilizes tank healing; totems like Healing Stream provide high efficiency based on position and timing; forgetting them is permanent loss.
- -10 sec|Earth Shield on main tank; confirm Water Shield and totem positions:Complete permanent setup before pull.
- -4 sec|Pre-hot tanks/first debuffs with Riptide.:Generate Tidal Waves and establish sustained healing.
- 0 sec|Healing Stream Totem lands with the first wave of damage.:Start the cooldown cycle of short-CD totems.
- Before raid damage|Healing Rain at the stack point.:Ground effects require early positioning.
- Damage lands|Chain Heal from the central injured target, weaving in Riptide.:Maximize each bounce and Tidal Waves stack usage.
Common Mistakes and WCL Review
- Hard-casting Chain Heal when the raid is spread yields very low value.
- Spirit Link redistributes health, must be placed to cover key members.
- Riptide, Healing Rain uptime, and average Chain Heal hits.
- Tidal Waves consumption, mana curve, and number of people covered by raid cooldowns.