The Blinding Vale — Retail Midnight WCL Guide
The Blinding Vale in Retail Midnight: public-log evidence for kill duration, deaths, incoming damage, targets and composition, with links to 3 sampled logs.
Sample and fight statistics
- Ranking records / full logs: 20 / 3
- Median duration (seconds): 1,727.1
- Median deaths: 1.5
- Median team damage taken: 485,239,429
Incoming ability share
- Melee: 32.3%
- Oozing Xylem: 11.1%
- Spouting Floret: 6.7%
- Bloodthorn Roots: 3.9%
- Bedrock Surge: 3.6%
- Lightcrazed Frenzy: 3.5%
Damage target share
- Lightgorged Lasher: 12.5%
- Lasher: 11%
- Underbrush Stalker: 7.6%
- Lightspawn Lasher: 6.2%
- Ikuzz the Light Hunter: 5.4%
- Ziekket: 5.4%
Composition
- tanks: 1
- healers: 1
- melee: 1
- ranged: 2
- Arms Warrior: 19
- Blood DeathKnight: 18
- Elemental Shaman: 15
- Holy Paladin: 15
- Arcane Mage: 14
- Restoration Shaman: 4
- Assassination Rogue: 4
- Retribution Paladin: 3
Dungeon route
Median pulls / largest pull: 10 / 63
Lightblossom Trinity → Ikuzz the Light Hunter → Lightwarden Ruia → Ziekett
Review checks
Use the duration and death medians to select a comparable fight. Check mitigation and healing at the timestamps of the leading incoming abilities. Compare target allocation with the team's assignments; a damage share alone does not prove an individual mistake.
Sampled public logs
These are public speed-ranking samples, not universal strategy requirements. Team composition and phase timing vary.