The Blinding Vale — Retail Midnight WCL Guide

The Blinding Vale in Retail Midnight: public-log evidence for kill duration, deaths, incoming damage, targets and composition, with links to 3 sampled logs.

Sample and fight statistics

  • Ranking records / full logs: 20 / 3
  • Median duration (seconds): 1,727.1
  • Median deaths: 1.5
  • Median team damage taken: 485,239,429

Incoming ability share

  • Melee: 32.3%
  • Oozing Xylem: 11.1%
  • Spouting Floret: 6.7%
  • Bloodthorn Roots: 3.9%
  • Bedrock Surge: 3.6%
  • Lightcrazed Frenzy: 3.5%

Damage target share

  • Lightgorged Lasher: 12.5%
  • Lasher: 11%
  • Underbrush Stalker: 7.6%
  • Lightspawn Lasher: 6.2%
  • Ikuzz the Light Hunter: 5.4%
  • Ziekket: 5.4%

Composition

  • tanks: 1
  • healers: 1
  • melee: 1
  • ranged: 2
  • Arms Warrior: 19
  • Blood DeathKnight: 18
  • Elemental Shaman: 15
  • Holy Paladin: 15
  • Arcane Mage: 14
  • Restoration Shaman: 4
  • Assassination Rogue: 4
  • Retribution Paladin: 3

Dungeon route

Median pulls / largest pull: 10 / 63

Lightblossom Trinity → Ikuzz the Light Hunter → Lightwarden Ruia → Ziekett

Review checks

Use the duration and death medians to select a comparable fight. Check mitigation and healing at the timestamps of the leading incoming abilities. Compare target allocation with the team's assignments; a damage share alone does not prove an individual mistake.

Sampled public logs

These are public speed-ranking samples, not universal strategy requirements. Team composition and phase timing vary.