Kings' Rest — Retail Midnight WCL Guide

Kings' Rest in Retail Midnight: public-log evidence for kill duration, deaths, incoming damage, targets and composition, with links to 3 sampled logs.

Sample and fight statistics

  • Ranking records / full logs: 20 / 3
  • Median duration (seconds): 1,842.6
  • Median deaths: 2
  • Median team damage taken: 330,259,095

Incoming ability share

  • Melee: 32.9%
  • Heavy Slams: 7.7%
  • Gilded Destruction: 6.3%
  • Serpentine Gust: 6.3%
  • Arc Lightning: 3.4%
  • Bloodthirsty Axe: 2.8%

Damage target share

  • Embalming Fluid: 9.9%
  • Mchimba the Embalmer: 6.4%
  • The Golden Serpent: 6.4%
  • King Dazar: 5.8%
  • Umbral Warrior: 5.8%
  • Animated Guardian: 5%

Composition

  • tanks: 1
  • healers: 1
  • melee: 1
  • ranged: 2
  • Arms Warrior: 19
  • Blood DeathKnight: 17
  • Arcane Mage: 16
  • Holy Paladin: 16
  • Elemental Shaman: 14
  • Assassination Rogue: 4
  • Restoration Shaman: 3
  • Guardian Druid: 2

Dungeon route

Median pulls / largest pull: 12 / 26

The Golden Serpent → Mchimba the Embalmer → The Council of Tribes → King Dazar

Review checks

Use the duration and death medians to select a comparable fight. Check mitigation and healing at the timestamps of the leading incoming abilities. Compare target allocation with the team's assignments; a damage share alone does not prove an individual mistake.

Sampled public logs

These are public speed-ranking samples, not universal strategy requirements. Team composition and phase timing vary.