Kings' Rest — Retail Midnight WCL Guide
Kings' Rest in Retail Midnight: public-log evidence for kill duration, deaths, incoming damage, targets and composition, with links to 3 sampled logs.
Sample and fight statistics
- Ranking records / full logs: 20 / 3
- Median duration (seconds): 1,842.6
- Median deaths: 2
- Median team damage taken: 330,259,095
Incoming ability share
- Melee: 32.9%
- Heavy Slams: 7.7%
- Gilded Destruction: 6.3%
- Serpentine Gust: 6.3%
- Arc Lightning: 3.4%
- Bloodthirsty Axe: 2.8%
Damage target share
- Embalming Fluid: 9.9%
- Mchimba the Embalmer: 6.4%
- The Golden Serpent: 6.4%
- King Dazar: 5.8%
- Umbral Warrior: 5.8%
- Animated Guardian: 5%
Composition
- tanks: 1
- healers: 1
- melee: 1
- ranged: 2
- Arms Warrior: 19
- Blood DeathKnight: 17
- Arcane Mage: 16
- Holy Paladin: 16
- Elemental Shaman: 14
- Assassination Rogue: 4
- Restoration Shaman: 3
- Guardian Druid: 2
Dungeon route
Median pulls / largest pull: 12 / 26
The Golden Serpent → Mchimba the Embalmer → The Council of Tribes → King Dazar
Review checks
Use the duration and death medians to select a comparable fight. Check mitigation and healing at the timestamps of the leading incoming abilities. Compare target allocation with the team's assignments; a damage share alone does not prove an individual mistake.
Sampled public logs
These are public speed-ranking samples, not universal strategy requirements. Team composition and phase timing vary.